Nozu the Fruit Fly
Nozu Accessibility Statement
In short
- We want every child to enjoy Nozu, including children with disabilities, and every parent to be able to use Settings and this website.
- The app offers reduced motion, screen-reader labels, large touch targets, high-contrast text, a practice mode without time pressure, a vibration switch and a complete interface in six languages.
- Some mini-games depend on sight and precise touch. We list the known limitations below and keep working on them.
- To report a problem or ask for help: support@itsnobody.net.
1. Our commitment
We, ITSNOBODY.NET, the registered business name of Yakov Ganam, want Nozu to be usable by as many children and families as possible. We design Nozu with accessibility in mind, in the spirit of the Equal Rights for Persons with Disabilities Law, 1998 and the Equal Rights for Persons with Disabilities (Service Accessibility Adjustments) Regulations, 2013, and we welcome your feedback.
2. What this statement covers
This statement covers the Nozu the Fruit Fly Android app, version 1.3, and the Nozu website at itsnobody.net/NOZU. We will update it whenever either of them changes significantly.
3. Accessibility in the app
Israel has no dedicated accessibility standard for mobile apps, so we aim to follow the Web Content Accessibility Guidelines (WCAG) at level AA as far as they can be applied to an app, together with Android's own accessibility features. Nozu includes:
- Reduced motion: a setting that switches off or softens non-essential animation, such as screen transitions, bouncing and sparkles.
- Screen readers: buttons and controls carry text labels for TalkBack.
- Care without dragging: on the home screen, screen-reader users can feed, wash, play with and pet Nozu, put him to bed or wake him, and move to the next room through accessibility actions.
- Settings gate: the press-and-hold button also accepts the long-press action of TalkBack and Switch Access.
- Card reveals: with reduced motion on, a new neuron card appears without the flip animation. The card is announced to screen readers, and a level in progress pauses while the card is shown.
- Contrast: we aim for a contrast ratio of at least 4.5:1 for text and at least 3:1 for large text and icons.
- Touch targets: buttons and controls are at least 48 by 48 dp (density-independent pixels).
- No time pressure in practice mode: every world has a practice mode without hearts to lose, as well as free play.
- Sound and vibration: separate volume controls for music and for sound effects, and vibration that can be switched on or off.
- Language: a complete interface in English, Hebrew (laid out right to left), German, French, Spanish and Portuguese.
- Battery mode: a setting that lowers the frame rate to save power.
4. Accessibility of this website
The website is designed to meet Israeli Standard 5568 at level AA, which is based on WCAG 2.0 level AA. It has:
- clear headings, page landmarks and a link to skip straight to the content;
- the correct language and text direction on the pages in every language;
- text contrast of at least 4.5:1 in both light and dark display modes;
- text that can be enlarged to 200% without losing content, and a layout that adapts to small screens;
- full keyboard access with a clearly visible focus indicator;
- animation that is decoration only (Nozu and his world): it follows your device's reduced-motion setting and stops with the pause button at the top of every page;
- no time limits and no flashing content;
- a print-friendly layout.
5. Known limitations
We know that some parts of Nozu are not yet fully accessible:
- Several mini-games rely on seeing moving objects and on precise dragging or steering, so they cannot be fully played with a screen reader or switch access. Practice mode and free play reduce the pressure but do not remove the need for sight and touch.
- The Brain Window shows neuron activity as a moving picture, which a screen reader cannot fully describe.
- Some text inside game scenes is drawn at a fixed size and may not follow Android's font-size setting.
- Rhythm levels and quick-escape levels depend on timing.
- On phones the game is played in portrait orientation only. On tablets and foldables the screen turns with the device, and the game is shown upright in the middle of it.
If one of these limitations stops your child from enjoying Nozu, please tell us. We will try to help, and we take every report into account when we plan improvements.
6. Report a problem or ask for help
If you meet an accessibility barrier in the app or on the website, or need information in another format, write to support@itsnobody.net. It helps if you tell us:
- the device model and Android version;
- the screen or page, and what you tried to do;
- any assistive technology you use, such as TalkBack, switch access or larger text.
We will acknowledge your message within 7 days and let you know how and when we plan to handle it.
7. Accessibility coordinator
Our accessibility coordinator handles accessibility questions and reports:
- Name: Yakov Ganam
- E-mail: support@itsnobody.net
- Post: ITSNOBODY.NET, the registered business name of Yakov Ganam, 16 Yitzhak Ben Zvi St., Petah Tikva, Israel
8. About this statement
This statement was prepared on 26 September 2026, based on our own review of the app's design and code and of the website, and was last updated on 29 September 2026.
We have not yet completed a full test of the app with assistive technologies on physical devices. We will update this statement when we do.
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